(Sunday, July 20, 2008) * * * Xuri's WorldBuilder 0.23 Released * * *

I finally decided enough was enough, so I finished up a few details, polished the new setup process and hereby release version 0.23 of WorldBuilder - only 6 1/2 years after 0.22. A preview version of it has been available for a while already, but this is the "official" release. New from the preview-version is some limited support for Windows Vista. It should install, and should be usable, but not optimal - and there might be a few bugs related to focusing on the UO client window and sending commands etc. Anyway, here's the complete changelog:

  • ADDED: New sections in the "Nature" Menu:
      - Coastlines: Will let you add the various coastline water/plant-tiles quickly either by point & click, single item or by coordinates.
      - Caves: For all cave-related items such as cavefloors, walls, stalgamites etc.
  • ADDED: AutoGet-Coordinate-Buttons added to the Wipe-menu.
  • ADDED: Movable added to Areacommands Menu(0.9x only).
  • ADDED: NPCs Spawning moved to the now better-organized NPC Tab (NPC spawning for both UOX3 0.70.x and 0.9x)
  • ADDED: Forest menu now lets you choose Solid as amount of items to add - will fill up every tile.
  • ADDED: A second type of cedar-tree, apple tree, pear tree and peach tree - as well as new SE trees. :P
  • ADDED: 11 new slanted roof-types
  • ADDED: Standard lantern and SE's paper-lanterns to Other -> Items -> Lightsources.
  • ADDED: Anvil and small forge to Other -> Items -> Other 1
  • ADDED: Table with tablecloth to Other -> Items -> Tables
  • ADDED: +/- buttons to increase/decrease the values in Item Positioning menu.
  • ADDED: Support for UOX3 0.9x's Repeating Commands-script in Items-menu, Stairs-menu, Caves-menu
  • ADDED: Several buttons to GM Commands for reloading various UOX3-scripts.
  • ADDED: 12 Customizable (can be saved) buttons to GM Commands for sending text to the UO client.
  • ADDED: A way to set skillvalues from the Character Edit-menu in GM Commands.
  • ADDED: WB can now startup any version of UOX, including Lonewolf
  • ADDED: WB can now startup UOGateway or no-encryption clients
  • ADDED: A missing wooden sign to the Items-menu
  • ADDED: All templates now reside in a sub-folder, avoiding clutter in the root WB folder
  • ADDED: New setup program, complete with uninstall feature that also removes any registry keys made while using WB
  • ADDED: Basic support for installation and usage on Windows Vista (might not work optimally)
  • FIXED: Random placement of items from the Forest menu should no longer put two items in the exact same spot.
  • FIXED: Western & Eastern edges of light wooden floor were reversed.
  • FIXED: Northern part of N/S Stone Fireplace is now a proper fireplace piece, instead of part of a chimney.
  • FIXED: Unoptimized house templates(like the christmas tree) should now work fine! Yay!
  • FIXED: WB should now work properly with UOX3 0.98.x and above.
  • FIXED: Roofs! Should now add correct roofs for any sized areas.
  • FIXED: 'Streamlined' the various worldbuilding sections a bit, removing the need for many of the dialogue boxes that popped up to inform you of options you hadn't selected yet.

- Xuri, Creator of WorldBuilder

(Monday, April 24, 2006) Preview version of WorldBuilder 0.23...

So...er...yeah. Long time no post. Just thought I'd inform whoever accidentally visit here by random that a preview version of WB 0.23 is available from the uox3.org forums. Just in case anyone wants to give it a try. ;P

- Xuri, Creator of WorldBuilder

(Tuesday, February 8, 2005) UOX3 Guide Updated!

I've finally updated my UOX3 Guide for the most recent version of UOX3, and this time around I'll keep updating it continously instead of letting it falling into decay and become so horribly outdated that I'd not touch it with a pair of tongs.

I've also added another link to the backed up version of the older UOX3 Guide, in case you're for some absurd reason using an older version of UOX3.

- Xuri, Creator of WorldBuilder

(Wednesday, January 5, 2005) Happy New Year!
The rumor of this web site being dead and nothing working is only slightly exaggurated. ;P More than two years have passed since my last update (of this site, about 3 years since the last WorldBuilder update), so I guess it's about time I did something about that!

First of all, a happy new year to anyone who stumbles upon this page ;) Secondly, not that it matters any longer, but I guess I'll be releasing the next version of WorldBuilder (That'd be 0.23) soon. ;P I've updated it to be compatible with the latest versions of UOX3, but it should work still for whatever servers are still compatible with the old UOX3 0.70.x commands. I've also fixed most links on the page.

The changelog (so far) for WorldBuilder 0.23:

  • ADDED: New sections in the "Nature" Menu:
      - Coastlines: Will let you add the various coastline water-tiles quickly either by point & click, single item or by coordinates.
      - Caves: For all cave-related items such as cavefloors, walls, stalgamites etc.
  • ADDED: AutoGet-Coordinate-Buttons added to the Wipe-menu.
  • ADDED: Movable added to Areacommands Menu(0.9x only).
  • ADDED; NPCs Spawning moved to the now better-organized NPC Tab (NPC spawning for both UOX3 0.70.x and 0.9x)
  • ADDED: Forest menu now lets you choose Solid as amount of items to add - will fill up every tile.
  • ADDED: A second type of cedar-tree to the Forests-menu. :P
  • ADDED: Standard lantern and SE's paper-lanterns to Other -> Items -> Lightsources.
  • ADDED: Anvil and small forge to Other -> Items -> Other 1
  • ADDED: Table with tablecloth to Other -> Items -> Tables
  • ADDED: +/- buttons to increase/decrease the values in Item Positioning menu.
  • ADDED: Support for UOX3 0.9x's Repeating Commands-script in Items-menu, Stairs-menu, Caves-menu
  • FIXED: Random placement of items from the Forest menu should no longer put two items in the exact same spot.
  • FIXED: Western & Eastern edges of light wooden floor were reversed.
  • FIXED: Northern part of N/S Stone Fireplace is now a proper fireplace piece, instead of part of a chimney.
  • FIXED: Unoptimized house templates(like the christmas tree) should now work fine! Yay!
  • FIXED: WB should now work properly with UOX3 0.98.x and above. Won't work well with any lower versions of the 0.9x series though.

- Xuri, Creator of WorldBuilder

(Sunday, September 8, 2002) WorldForge 6.4
Added WorldForge 6.4 to the downloads page (about time, latest version I had was 6.1).

- Xuri, Creator of WorldBuilder

(Friday, July 28, 2002) Unoptimized House-Templates
Yay! Finally managed to fix the bug where unoptimized house-templates (the ones WB makes automaticly) wouldn't get built! I'll patch together some other changes before releasing a new version though.

- Xuri, Creator of WorldBuilder

(Friday, February 15, 2002) Boxing Ring Error
I've found out (finally hehe) that there was an error in the Boxing Ring Template :P The error is relatively simple, and also simple to fix...just remove all the "empty spaces" behind every line.. Apparently WB can't handle empty spaces in locations where there aren't supposed to be any :) oops :)

Either change it manually in your Boxing Ring.tmp file, or download a fixed version from here(Right click and Save Target As..).

- Xuri, Creator of WorldBuilder

(Sunday, January 13, 2002) New Message Board
I've put up some new forums, using EZBoards. If you have any questions, comments or threats to come forth with - feel free to put those on my board :)

- Xuri, Creator of WorldBuilder

(Thursday, January 10, 2002) * * * Xuri's WorldBuilder 0.22 Released * * *
Well. At least I didn't use eight months to get this version out like I did with the last release. This time around, it only took me around five ;P.

Main features in this version would be support for UOX3 0.95 and above, I guess..while still retaining backwards-compability for 0.70.x versions of UOX3.

Here's the new stuff in this release:
  • ADDED: Support for UOX3 0.95 and above - except for CREATION of House-Templates, which still has to be done in UOX3 0.70.
  • ADDED: All dungeon-levels added to the Travel-tab in GM Commands.
  • ADDED: New buttons in the GM Commands:
    • DELETECHAR (Which will delete any player character.)
    • RELOADDEFINITIONS (For 0.95 versions of UOX3, to reload the .DFN files.)
    • AREACOMMAND (To dye/settype/newbiefie/move large areas of items in one go; will let you select the effect from a menu, also for 0.95 )
    • GET CURRENT TEMPERATURE (Get the current temperature in the region you are in, also for 0.95)
  • ADDED: Moved the privileges-tab and the MAKE-commands into their own menu, reachable from a button called Character Privileges in the Character Edit-tab.
  • ADDED: Buttons for auto-retrieval of coordinates in the House-Extraction menu.
  • ADDED: Custom Vendors-tab renamed to Custom NPCs.
  • ADDED: All the main forms(except Main-menu & GM Commands) will now open in exactly the top left corner of the screen. The reason why I don't save & load the last position of these forms is because it's simply too much work.
  • ADDED: Now packaged with WorldBuilder is a program which helps you optimize your House Templates. Unoptimized house-templates are slow to build because WB has to send one TILE command to the UO Client PER ITEM in the template. Optimized ones are much faster, however, as then WB can send the TILEW command to add many items of one type (if they're positioned next to eachother) instead of one command per item. Thus the speed can be boosted quite a lot. (The Template-Optimizing program is named TTK.EXE, and it comes with a small tutorial named TTK.TXT.)
  • ADDED: New Wall-Types: Thick Castle Walls, Thin Castle Walls, Desert Stonewalls.
  • ADDED: More items to the Other2-tab in Items-menu: Water trough, Standing Harp.
  • ADDED: More benches to the Benches-tab in Items-menu: Fancy wood, Light wood, Stone.
  • ADDED: A new house-template:
    • Boxing Ring/Arena (by Justin Watson)
  • FIXED: The Main-menu will now open in the area of the screen where it was positioned the last time you closed it.
- Xuri, Creator of WorldBuilder

(Friday, August 17, 2001) * * * Xuri's WorldBuilder 0.21 Released * * *
Oops - Seems another version of WB just slipped out of my sleeve!

It has taken me a lot of blood, sweat, tears, cola, corn-flakes and lazyness to complete this verison, which has been under development for nothing less than EIGHT months.

You'd almost think there would be page up and page down with new stuff in this release :) But - since I haven't exactly been working on it all the time....or..even..much of the time.. I'll excuse myself.

Here's the new stuff in this release:
  • ADDED: Support for UO:Third Dawn! WB should now work with Third Dawn provided you check the checkbox in configuration menu that says "Using Third Dawn" first.
  • ADDED: You can now make the auto-retrieval of coordinates work with new client versions yourself, by inputting your current ingame coordinates into the configuration menu, and pressing the "Calibrate" button. This process might take a minute or two, but once it's done it'll save the information to windows registry and load it automaticly once you start WB. (NOTE - don't move ingame while WB is calibrating, or it won't work!!) Whenever you start using a new client version, whether older or newer - you need to do the calibration to get the auto-retrieval of coordinates to work. That includes switching between standard client and Third Dawn.
  • ADDED: A new layout to the Main Menu - giving me some more space for any future additions.
  • ADDED: An indicator in the House Template menu which tells you whether WB is doing something or not =)
  • ADDED: New button to the Server-tab in GM Commands: Wholist Offline (to display offline characters)
  • ADDED: A SPAWNER section to the GM Commands menu. It can read the NPC.SCP script if you've got the path for it defined in the Configuration menu, and you can choose from the list of NPCs it extracts to quickly get the NPC numbers you want.


  • FIXED: Wipemenu-button in the Stairs-menu.
  • FIXED: Wiping OUTSIDE the specified coordinates only, from the WIPE-menu.
  • FIXED: A small runtime error that occured when pressing the ABOUT button from the WIPE menu :P
  • FIXED: The Northwest corners of carpets.
  • FIXED: IDs being displayed wrongly for carpets and rugs in the FLOOR menu, and for beds in the ITEMS menu.
  • FIXED: Entered coordinates didn't "travel" correctly from one menu to another. (For instance from Items->Walls menu)
- Xuri, Creator of WorldBuilder

(Wednesday, January 10, 2001) * * * Xuri's WorldBuilder 0.20 Released * * *
Well I'm now officially tired of working on this build heh..
..so here it is WorldBuilder version 0.20!
Been a long time since the previous update so - YOU BETTER LIKE IT ;)
Even comes with a setup program to deal with all those ugly missing files now.
Here's the new stuff in this release:
  • ADDED: More advanced Travel menu on the GM Commands. Lots of locations to choose from; Towns, Dungeons, Shrines, Moongates and some Special Locations (126 locations totally).
  • ADDED: On every Menu where you can select an item from a list, the HexID for that items will be displayed after it has been selected.
  • ADDED: A new option in the FOREST Menu, where you can choose between adding an item from the list of items, or from an HexID the user can enter him/herself.
  • ADDED: Corner tiles(Both NW and SE corners) and Window tiles to the WALLS menu
  • ADDED: Carpets + Dark/Light Wooden floor tiles now get proper edges when added with coordinates!
  • ADDED: An INCZ Command button to the Item Positioning menu.
  • ADDED: A shortcut to the WIPE menu in these forms: FLOORS, WALLS, ROOFS, SPECIAL, LANDSCAPE, ITEMS, FOREST.
  • ADDED: Automatic Text-highlighting when selecting a text box, easier to enter coordinates and numbers and whatnot.
  • ADDED: Additional House Templates:
    • Bandit HQ (by Ryandor)
    • Christmas Tree! (by TWIG - a bit late to give this out NOW but heh)
    • Gypsy Wagon(N/S) (by Lady Eternity)
    • Provisioner/Cobbler Shoppe (Stonehand)
    • Bank (Stonehand)
    • Deluxe 2-Story Villa (Stonehand)
    • Medium Dual-Shoppe (Stonehand)
    • Wooden Dual-Shoppe (Stonehand)
    • Large Shop (Stonehand)
    • Deluxe Marble Patio Home (Stonehand)

  • FIXED: The automatic "grabbing" of coordinates. Need a one-time(hopefully) update of the UOXYDll.DLL file that comes with WB for this to work.
  • FIXED: The leaves did not fit with the trees in the FOREST menu(was messed up in code).
  • FIXED: Most errors in the WALLS menu (wrong IDs, wrong heights, errors)
  • FIXED: Large Bench didn't work in directions North and West.
  • FIXED: Ankh (N/S), Ankh of Sacrifice, Wall Carving 5(E/W), PolarbearSkin(E/W), Honesty(E/W) in SPECIALS menu.
- Xuri, Creator of WorldBuilder

(Thursday, September 28, 2000) * * * Xuri's WorldBuilder 0.19 Released * * *
Woho! I finally managed to get off my ass and release WorldBuilder version 0.19!
Hopefully a few out there will like it...
Here's the new stuff in this release:
  • ADDED: Furniture menu RENAMED to ITEMS menu. This will start to hold more items from now than just furniture & the occasional other items. For a starters, it now also holds DOORS(including Secret ones) and all available SIGNS(incl. roadsigns) and BROKEN FURNITURE in UO.
  • ADDED: Support for IGNITION. The "Start UO" button in GM Commands now relies on path to Ignition directory. Enter it in Configurations & Save.
  • ADDED: The "Load World" button on the main menu now also starts the House Extraction menu after loading the worldfile. After this button has been pushed once (in one session), you can also access the House Extraction menu from the House Templates menu.
  • ADDED: You can now take coordinates from UO and put them into WB automaticly. Just push the buttons next to the X, Y and Z fields and it gets done. Thanks goes to RoMmM for the .dll for this!
  • ADDED: A confirm-dialogue for the "Show Available Selection" button in Walls menu.
  • ADDED: Changed the look of the "Clothes & Hairs" sub-menu in GM Commands.
  • ADDED: Wall Corners will automaticly be put in when you use the "BOX" method of building, in the WALLS menu.
  • ADDED: Most forms _should_ open just a tad faster now. (perhaps not noticable on most computers heh)
  • ADDED: Base Floor house template now gets built quicker, without the cobblestone tiles next to it.
  • ADDED: 15 Additional House Templates:
    • Sea Dwelling with Dock
    • SnowCabin
    • Small House with Porch
    • Small Fishing Boat(can't be USED)
    • Small Tower(from UO)
    • All the (pre-UO:R)Small Houses you can place through house deeds, from UO
    • 2 Tents (blue & green) from UO
    • Large Brickhouse House from UO
    • Two story Wood & Plaster House from UO
    • Two story Stone House from UO

  • FIXED: The Dye Menu should work correctly now. No longer will it resend the dye command to the UO client window when you click outside of the "Hue window", and it should also dye the correct colors now.
  • FIXED: Runtime Error 6 when Loading WorldFile.
  • FIXED: Pictures get autoupdated upon selecting a new direction, in all forms where this is an issue.
  • FIXED: You can now only make ... valid.. stairs :>
  • FIXED: A bug in the Custom Vendors part of GM Commands menu where "Open Buy Pack" and "Open Bought Goods Pack" were mixed...the buttons open the correct packs now.
  • FIXED: The Roofs should be built a bit better now...was a bit messed up earlier due to some hmm problems with dividing a coordinate by 2 and getting .5 behind the result...
  • FIXED: The DIRT tiles in Landscape menu should now work.
  • FIXED: Redid House Template form so entire names of the templates show, and form takes less space.
  • FIXED: Writing Table can now be added in all 4 directions.
  • FIXED: The MOVABLE settings in the GM Commands menu should now set the correct values.
  • FIXED: Landscape menu now has "error catching". So no more errors there because you were stup*AHEM*...because you forgot to enter some information before clicking ADD button.
  • FIXED: You can now close the forms using the 'X' or Alt-F4 AS WELL as clicking the EXIT button... you could do that earlier too, but the forms wouldn't get unloaded & the "parent" forms wouldn't show up.
- Xuri, Creator of WorldBuilder

(Friday, September 22, 2000) Site Fixed
The pages on this site (and main uoxdev.com) should now be "compatible" with
Opera & Netscape browsers, and show up as intended.

About Next WorldBuilder release:
Won't say much about it yet apart from this:
Hold your breath :)

- Xuri, Creator of WorldBuilder

(Sunday, September 3, 2000) OCX-Files re-uploaded
For now, those of you who get problems after installing BOTH the windows script
AND the VB6 Runtime Files, get the OCX-files that are also available on the
downloads page and unzip them to windows/system folder.

- Xuri, Creator of WorldBuilder